Skip to content
  • There are no suggestions because the search field is empty.

Only Games Github 📥

using UnityEngine;

public class PlayerController : MonoBehaviour { public float speed = 5.0f; public float jumpForce = 10.0f; only games github

void Update() { float moveX = Input.GetAxis("Horizontal"); float moveZ = Input.GetAxis("Vertical"); public float jumpForce = 10.0f

bool IsGrounded() { // Raycast down from the center of the player RaycastHit hit; if (Physics.Raycast(transform.position, Vector3.down, out hit, 1.1f)) { return true; } return false; } } float moveZ = Input.GetAxis("Vertical")