Hands On Projects For The Linux Graphics Subsystem -

module_init(simple_driver_init); module_exit(simple_driver_exit);

In this project, we will use the Direct Rendering Manager (DRM) to manage graphics rendering on a Linux system. DRM is a kernel-mode component that provides a set of APIs for interacting with the graphics hardware. Hands On Projects For The Linux Graphics Subsystem

glutMainLoop();

static struct fb_info *simple_driver_probe(struct platform_device *pdev) In this project

In this project, we will develop a user-space graphics application that uses the Linux graphics subsystem to render graphics. Hands On Projects For The Linux Graphics Subsystem

Finally, we will test our graphics application by running it on a Linux system.

printk(KERN_INFO "Simple graphics driver probing\n"); return NULL;