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Anton-s Opengl 4 Tutorials Books Pdf File Access

int main() { // Initialize GLFW and create a window if (!glfwInit()) { return -1; }

GLFWwindow* window = glfwCreateWindow(800, 600, "OpenGL 4 Tutorial", NULL, NULL); if (!window) { glfwTerminate(); return -1; }

glUseProgram(program); glDrawArrays(GL_TRIANGLES, 0, 3); Anton-s OpenGL 4 Tutorials books pdf file

glfwSwapBuffers(window); glfwPollEvents(); }

// Clean up glDeleteProgram(program); glDeleteShader(fragmentShader); glDeleteShader(vertexShader); glfwTerminate(); int main() { // Initialize GLFW and create a window if (

// Create and link the program GLuint program = glCreateProgram(); glAttachShader(program, vertexShader); glAttachShader(program, fragmentShader); glLinkProgram(program);

// Create and compile the fragment shader GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); glCompileShader(fragmentShader); } GLFWwindow* window = glfwCreateWindow(800

return 0; } This example demonstrates how to create a simple OpenGL 4 program, including setting up the window, creating and compiling shaders, and drawing a triangle.

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